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Mo-Sys VP Pro

Mo-Sys VP Pro is perfect for live-action filming in immersive digital worlds to all levels of the film industry, streamlining previz, on-set and post-production pipelines for visual effects.

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Mo-Sys VP Pro is the complete solution for virtual production, creating content for live broadcast, film VFX, XR, and e-sports. With a full suite of creative tools which embed directly in the real-time graphics engine, Mo-Sys VP Pro enhances productions using augmented graphics, virtual sets and mixed reality.

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What is Mo-Sys VP Pro?

Mo-Sys VP Pro is a versatile virtual production solution that is utilised by a growing pool of filmmakers, high-end broadcasters, and live event media companies. Mo-Sys VP Pro is a real-time compositor, synchroniser, keyer, and recorder (for video and tracking data), that uses real-time camera and lens tracking data to create all types of virtual production content. Mo-Sys VP Pro captures live tracking data from all Mo-Sys robotic and tracking hardware such as StarTracker and RoboJib. VP Pro has a clever set of tools that simplify and enhance virtual production workflows, making it simpler to achieve the virtual production illusion you’re after.

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High-quality Camera Tracking

The StarTracker optical tracking system looks at 'Stars' which are small retro-reflective stickers, randomly applied to the studio ceiling or onto the floor. The StarTracker's LED sensor, which is mounted on the studio camera, shines infrared light at the stars and the system then remembers the 'StarMap'. StarTracker reports the position and orientation of the studio camera in real time to the rendering engine.

StarTracker

Unrestricted Unreal Plugin

StarTracker comes with a plugin for Unreal and as such is not limiting you in your workflow. It allows you to tap into the raw power of Unreal, giving full flexibility and creative freedom. StarTracker was specifically tailored for virtual productions and VFX heavy filming – with many features that simplify VFX shots.

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The Post-production Solution

Whilst allowing on-set visualization in real-time, as well as scene blocking in virtual worlds, StarTracker neatly provides timecode synchronization and an FBX export allowing you to efficiently drop the recorded data and footage into Maya and other post-production software.

StarTracker VFX

Mo-Sys VP Features

Product Features

Read more about the features available with Mo-Sys VP

Mo-sys VP Free

Free Downoad from the unreal Marketplace

Mo-sys VP Pro

Downoad from the unreal Marketplace

Mo-sys VP Pro Beta

Downoad from the unreal Marketplace

Mo-sys VP Studio

Downoad from the unreal Marketplace

Mo-Sys tracking data over LiveLink

Supports StarTracker, StarTracker MoCap, StarTrackerVR headsets, StarTracker ViewFinder, Handwheels, and extends to all future robotics and tracking hardware.

Raw Mo-Sys tracking data

Blueprint nodes for use within a 'built game'.

Data transmitter

Send data out of Unreal Engine to control Mo-sys robotics.

Mo-Cap drift correction

Positional correction for use with StarTracker MoCap hardware.

nDisplay for LED Wall

Receive data via VRPN for off-axis projection.

Live video I/O

Automatic configuration of compositing pipeline.

Drag-and-drop virtual camera

Pre-fabricated components for a variety of compositing modes.

Data recording with timecode

Synchronous multi-source tracking and lens data recording.

Video management tool

Simple interface to configure and monitor video I/O.

VP system status

See at a glance the state of the virtual production system.

VP layouts

Custom layouts for different stages of virtual production.

FBX data export

Virtual camera export to traditional pipelines.

Internal keyer

Color difference keyer for pre-visualisation.

External SDI recorder integration

Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata.

Lens distortion

Entirely automated distortion for calibrated fixed and zoom lenses.

Depth of field

Automatic focal distance from StarTracker for depth of field handling.

StarTracker configuration

Detect and configure StarTrackers from inside Unreal editor.

AR mode

Particle effects, glow and shadow handling.

SDI audio demodulation

For use in combination with the Mo-Sys Audio Gateway for wireless StarTracker applications.

Garbage mattes

3D mattes enables a 360 virtual environment.

Shadows and reflections

Moving subject plane for reflections and volumetric shadows for live-action components.

Timecode synchronisation

Tracking and video synchronisation for multiple sources.

Take log

Metadata tools for multiple takes and output bundle.

RadioTracker

Cost-effective tracking for positioning subject in scene.

Arri camera interface

Gather metadata, and trigger record from Arri cameras to store in the Take Log.

Studio mode

Multi-camera support for StarTracker Studio (Program and Preview).

Switcher integration

Cut cameras on Blackmagic ATEM from Unreal blueprints.

External hardware keyer integration

Switch presets on Blackmagic Ultimatte from Unreal blueprints.

Beam-In

Beam-In' remote talent from their web-cam or our Beam-In kit.

Zoom-In

Add multiple participants from a Zoom call to the scene.

Animation triggers

Interface for triggering Level Sequence animations on keypress on multiple engines.

Shadow volume

Novel approach to volumising live-action shadows.

Foot finder

Novel approach for positioning subject in scene.

Support and maintenance

Comprehensive support and maintenance, including regular updates with new features as they are developed.

Mo-sys VP Free

Free Downoad from the unreal Marketplace

Mo-Sys tracking data over LiveLink

Supports StarTracker, StarTracker MoCap, StarTrackerVR headsets, StarTracker ViewFinder, Handwheels, and extends to all future robotics and tracking hardware.

Raw Mo-Sys tracking data

Blueprint nodes for use within a 'built game'.

Data transmitter

Send data out of Unreal Engine to control Mo-sys robotics.

Mo-Cap drift correction

Positional correction for use with StarTracker MoCap hardware.

nDisplay for LED Wall

Receive data via VRPN for off-axis projection.

Mo-sys VP Pro

Downoad from the unreal Marketplace

Mo-Sys tracking data over LiveLink

Supports StarTracker, StarTracker MoCap, StarTrackerVR headsets, StarTracker ViewFinder, Handwheels, and extends to all future robotics and tracking hardware.

Raw Mo-Sys tracking data

Blueprint nodes for use within a 'built game'.

Data transmitter

Send data out of Unreal Engine to control Mo-sys robotics.

Mo-Cap drift correction

Positional correction for use with StarTracker MoCap hardware.

nDisplay for LED Wall

Receive data via VRPN for off-axis projection.

Live video I/O

Automatic configuration of compositing pipeline.

Drag-and-drop virtual camera

Pre-fabricated components for a variety of compositing modes.

Data recording with timecode

Synchronous multi-source tracking and lens data recording.

Video management tool

Simple interface to configure and monitor video I/O.

VP system status

See at a glance the state of the virtual production system.

VP layouts

Custom layouts for different stages of virtual production.

FBX data export

Virtual camera export to traditional pipelines.

Internal keyer

Color difference keyer for pre-visualisation.

External SDI recorder integration

Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata.

Lens distortion

Entirely automated distortion for calibrated fixed and zoom lenses.

Depth of field

Automatic focal distance from StarTracker for depth of field handling.

StarTracker configuration

Detect and configure StarTrackers from inside Unreal editor.

AR mode

Particle effects, glow and shadow handling.

SDI audio demodulation

For use in combination with the Mo-Sys Audio Gateway for wireless StarTracker applications.

Garbage mattes

3D mattes enables a 360 virtual environment.

Shadows and reflections

Moving subject plane for reflections and volumetric shadows for live-action components.

Timecode synchronisation

Tracking and video synchronisation for multiple sources.

Take log

Metadata tools for multiple takes and output bundle.

RadioTracker

Cost-effective tracking for positioning subject in scene.

Switcher integration

Cut cameras on Blackmagic ATEM from Unreal blueprints.

External hardware keyer integration

Switch presets on Blackmagic Ultimatte from Unreal blueprints.

Support and maintenance

Comprehensive support and maintenance, including regular updates with new features as they are developed.

Mo-sys VP Pro Beta

Downoad from the unreal Marketplace

Mo-Sys tracking data over LiveLink

Supports StarTracker, StarTracker MoCap, StarTrackerVR headsets, StarTracker ViewFinder, Handwheels, and extends to all future robotics and tracking hardware.

Raw Mo-Sys tracking data

Blueprint nodes for use within a 'built game'.

Data transmitter

Send data out of Unreal Engine to control Mo-sys robotics.

Mo-Cap drift correction

Positional correction for use with StarTracker MoCap hardware.

nDisplay for LED Wall

Receive data via VRPN for off-axis projection.

Live video I/O

Automatic configuration of compositing pipeline.

Drag-and-drop virtual camera

Pre-fabricated components for a variety of compositing modes.

Data recording with timecode

Synchronous multi-source tracking and lens data recording.

Video management tool

Simple interface to configure and monitor video I/O.

VP system status

See at a glance the state of the virtual production system.

VP layouts

Custom layouts for different stages of virtual production.

FBX data export

Virtual camera export to traditional pipelines.

Internal keyer

Color difference keyer for pre-visualisation.

External SDI recorder integration

Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata.

Lens distortion

Entirely automated distortion for calibrated fixed and zoom lenses.

Depth of field

Automatic focal distance from StarTracker for depth of field handling.

StarTracker configuration

Detect and configure StarTrackers from inside Unreal editor.

AR mode

Particle effects, glow and shadow handling.

SDI audio demodulation

For use in combination with the Mo-Sys Audio Gateway for wireless StarTracker applications.

Garbage mattes

3D mattes enables a 360 virtual environment.

Shadows and reflections

Moving subject plane for reflections and volumetric shadows for live-action components.

Timecode synchronisation

Tracking and video synchronisation for multiple sources.

Take log

Metadata tools for multiple takes and output bundle.

RadioTracker

Cost-effective tracking for positioning subject in scene.

Studio mode

Multi-camera support for StarTracker Studio (Program and Preview).

Switcher integration

Cut cameras on Blackmagic ATEM from Unreal blueprints.

External hardware keyer integration

Switch presets on Blackmagic Ultimatte from Unreal blueprints.

Support and maintenance

Comprehensive support and maintenance, including regular updates with new features as they are developed.

Mo-sys VP Studio

Downoad from the unreal Marketplace

Mo-Sys tracking data over LiveLink

Supports StarTracker, StarTracker MoCap, StarTrackerVR headsets, StarTracker ViewFinder, Handwheels, and extends to all future robotics and tracking hardware.

Raw Mo-Sys tracking data

Blueprint nodes for use within a 'built game'.

Data transmitter

Send data out of Unreal Engine to control Mo-sys robotics.

Mo-Cap drift correction

Positional correction for use with StarTracker MoCap hardware.

nDisplay for LED Wall

Receive data via VRPN for off-axis projection.

Live video I/O

Automatic configuration of compositing pipeline.

Drag-and-drop virtual camera

Pre-fabricated components for a variety of compositing modes.

Data recording with timecode

Synchronous multi-source tracking and lens data recording.

Video management tool

Simple interface to configure and monitor video I/O.

VP system status

See at a glance the state of the virtual production system.

VP layouts

Custom layouts for different stages of virtual production.

FBX data export

Virtual camera export to traditional pipelines.

Internal keyer

Color difference keyer for pre-visualisation.

External SDI recorder integration

Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata.

Lens distortion

Entirely automated distortion for calibrated fixed and zoom lenses.

Depth of field

Automatic focal distance from StarTracker for depth of field handling.

StarTracker configuration

Detect and configure StarTrackers from inside Unreal editor.

AR mode

Particle effects, glow and shadow handling.

SDI audio demodulation

For use in combination with the Mo-Sys Audio Gateway for wireless StarTracker applications.

Garbage mattes

3D mattes enables a 360 virtual environment.

Shadows and reflections

Moving subject plane for reflections and volumetric shadows for live-action components.

Timecode synchronisation

Tracking and video synchronisation for multiple sources.

Take log

Metadata tools for multiple takes and output bundle.

RadioTracker

Cost-effective tracking for positioning subject in scene.

Arri camera interface

Gather metadata, and trigger record from Arri cameras to store in the Take Log.

Studio mode

Multi-camera support for StarTracker Studio (Program and Preview).

Switcher integration

Cut cameras on Blackmagic ATEM from Unreal blueprints.

External hardware keyer integration

Switch presets on Blackmagic Ultimatte from Unreal blueprints.

Beam-In

Beam-In' remote talent from their web-cam or our Beam-In kit.

Zoom-In

Add multiple participants from a Zoom call to the scene.

Animation triggers

Interface for triggering Level Sequence animations on keypress on multiple engines.

Shadow volume

Novel approach to volumising live-action shadows.

Foot finder

Novel approach for positioning subject in scene.

Support and maintenance

Comprehensive support and maintenance, including regular updates with new features as they are developed.

Technical Specifications

Weight2kg
Processing unit dimensions19 x 14 x 4.5cm
Sensor camera unit dimensions7.5 x 7.5 x 7.5cm
Power input100V-240V
Data outputIP or RS422
LED colourBlue and infrared

Mo-Sys VP Pro Features

Mo-Sys tracking data over LiveLinkSupports StarTracker, StarTracker MoCap, StarTrackerVR headsets, StarTracker ViewFinder, Handwheels, and extends to all future robotics and tracking hardware.
Raw Mo-Sys tracking dataBlueprint nodes for use within a 'built game'
Data transmitterSend data out of Unreal Engine to control Mo-sys robotics
Mo-Cap drift correctionPositional correction for use with StarTracker MoCap hardware
nDisplay for LED WallReceive data via VRPN for off-axis projection
Live video I/OAutomatic configuration of compositing pipeline
Drag-and-drop virtual cameraPre-fabricated components for a variety of compositing modes
Data recording with timecodeSynchronous multi-source tracking and lens data recording
Video management toolSimple interface to configure and monitor video I/O
VP system statusSee at a glance the state of the virtual production system
VP layoutsCustom layouts for different stages of virtual production
FBX data exportVirtual camera export to traditional pipelines
Internal keyerColor difference keyer for pre-visualisation
External hardware keyer integrationSwitch presets on Blackmagic Ultimatte from Unreal blueprints
Switcher integrationCut cameras on Blackmagic ATEM from Unreal blueprints
External SDI recorder integrationFire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata
Lens distortionEntirely automated distortion for calibrated fixed and zoom lenses
Depth of fieldAutomatic focal distance from StarTracker for depth of field handling
StarTracker configurationDetect and configure StarTrackers from inside Unreal editor

Accessories

Mo-Sys StarTracker
CAMERA TRACKING

Mo-Sys StarTracker

StarTracker is an absolute system that always knows where it is that is suitable for both AR and VR. With no technician required, StarTracker could be the perfect tracking technology for y

Unreal_Engine_Logo.svg
SOFTWARE

UE4 Plugin

We have developed a UE4 tracking plugin which can be used with all Mo-Sys Virtual Production tools, making set-up easier than ever.

Mo-Sys StarTracker
CAMERA TRACKING

Mo-Sys StarTracker

StarTracker is an absolute system that always knows where it is that is suitable for both AR and VR. With no technician required, StarTracker could be the perfect tracking technology for y...

Unreal_Engine_Logo.svg
SOFTWARE

UE4 Plugin

We have developed a UE4 tracking plugin which can be used with all Mo-Sys Virtual Production tools, making set-up easier than ever.

Make an Enquiry

Mo-Sys is committed to providing unrivalled support and service. We don't simply move on to the next project once a product is shipped – we maintain an ongoing relationship with our clients that keeps us fully engaged.

EMAIL US info@mo-sys.com
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