VP Pro 5.3 Release Notes
- Offline licensing (available on request)
- Composition fixes and improvements
- Stage position LiveLink transmit / receive
- F4 Importer tool for direct import of StarTracker recordings into Unreal Engine (VFX license)
- Binding StarTrackers to Cameras for improved metadata and take naming (VFX license)
- Auto-record on StarTrackers (VFX license)
- Adding MultiViewXR CG mode for generating director preview backgrounds in multi-camera XR (XR license)
- Automated Colour Transfer Correction (BETA XR license)
What is Mo-Sys VP Pro?
Mo-Sys VP Pro is a versatile virtual production solution that is utilised by a growing pool of filmmakers, high-end broadcasters, and live event media companies. Mo-Sys VP Pro is a real-time compositor, synchroniser, keyer, and recorder (for video and tracking data), that uses real-time camera and lens tracking data to create all types of virtual production content. Mo-Sys VP Pro captures live tracking data from all Mo-Sys robotic and tracking hardware such as StarTracker and RoboJib. VP Pro has a clever set of tools that simplify and enhance virtual production workflows, making it simpler to achieve the virtual production illusion you’re after.
High-quality Camera Tracking
The StarTracker optical tracking system looks at 'Stars' which are small retro-reflective stickers, randomly applied to the studio ceiling or onto the floor. The StarTracker's LED sensor, which is mounted on the studio camera, shines infrared light at the stars and the system then remembers the 'StarMap'. StarTracker reports the position and orientation of the studio camera in real time to the rendering engine.
Unrestricted Unreal Plugin
StarTracker comes with a plugin for Unreal and as such is not limiting you in your workflow. It allows you to tap into the raw power of Unreal, giving full flexibility and creative freedom. StarTracker was specifically tailored for virtual productions and VFX heavy filming – with many features that simplify VFX shots.
The Post-production Solution
Whilst allowing on-set visualization in real-time, as well as scene blocking in virtual worlds, StarTracker neatly provides timecode synchronization and an FBX export allowing you to efficiently drop the recorded data and footage into Maya and other post-production software.
Mo-Sys VP Features
Product Features Read more about the features available with Mo-Sys VP | Mo-Sys VP Free Free Download from the Unreal Marketplace | Mo-Sys VP Pro | Mo-Sys VP Pro VFX Download now and purchase the VFX license | Mo-Sys VP Pro XR Bundled with XR Systems | Mo-Sys VP Studio Bundled with StarTracker Studio |
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Mo-Sys tracking data over LiveLink Supports StarTracker, StarTracker MoCap, StarTrackerVR headsets, StarTracker ViewFinder, Handwheels, and extends to all future robotics and tracking hardware. | |||||
nDisplay for LED Wall Receive tracking and lens data in nDisplay. | |||||
Live video I/O Automatic configuration of compositing pipeline. | |||||
Drag-and-drop virtual camera Pre-fabricated components for a variety of compositing modes. | |||||
Lens distortion Entirely automated distortion and depth of field for calibrated fixed and zoom lenses. | |||||
AR mode Particle effects, glow, depth of field and shadows and reflections with Epic's latest compositing. | |||||
Chromakey 'VFX mode' internal keying with reflections and volumetric shadows of live-action components. | |||||
Video management tool Simple interface to configure and monitor video I/O. | |||||
StarTracker configuration Detect and configure StarTrackers from inside Unreal editor. | |||||
Raw Mo-Sys tracking data Blueprint nodes for use within a 'built game'. | |||||
Data transmitter Send data out of Unreal Engine to control Mo-sys robotics. | |||||
Mo-Cap drift correction Positional correction for use with StarTracker MoCap hardware. | |||||
VP system status See at a glance the state of the virtual production system. | |||||
Data recording with timecode Synchronous multi-source tracking and lens data recording. | |||||
FBX data export Virtual camera export to traditional pipelines. | |||||
Take log Metadata tools for multiple takes and output bundle. | |||||
Arri, Sony Venice and RED camera interfaces Gather metadata, and trigger record from Arri cameras to store in the Take Log. | |||||
Mo-Sys Keyer Enhanced internal chromakeyer | |||||
Garbage mattes 3D mattes enables a 360 virtual environment. | |||||
VP layouts Custom layouts for different stages of virtual production. | |||||
External SDI recorder integration Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata. | |||||
External keyer integration 'Pre-Keyer' and 'Post-Keyer' modes of operation enabling compositing in-engine or in-keyer | |||||
Animation triggers Interface for triggering Level Sequence animations on keypress on multiple engines. | |||||
Stage manager Tool for easily moving the physical 'stage' around in the virtual space. | |||||
Cinematic XR focus Automatic control of focus motors to enable pulling focus from the real into the virtual world | |||||
LED volume set extensions Configure AR extensions to your LED wall with feathering and colour correction. | |||||
LED Multicam Switched and interleaved modes of multi-camera | |||||
LED test patterns Test patterns for aligning XR and LED volume | |||||
Studio mode Multi-camera support for StarTracker Studio (Program and Preview). | |||||
Switcher integration Cut cameras on Blackmagic ATEM from Unreal blueprints. | |||||
External hardware keyer integration Switch presets on Blackmagic Ultimatte from Unreal blueprints. | |||||
Beam-In Beam-In' remote talent from their web-cam or our Beam-In kit. | |||||
Zoom-In Add multiple participants from a Zoom call to the scene. | |||||
Shadow volume Novel approach to volumising live-action shadows. | |||||
Support and maintenance Comprehensive support and maintenance, including regular updates with new features as they are developed. |
Free Download from the Unreal Marketplace
Supports StarTracker, StarTracker MoCap, StarTrackerVR headsets, StarTracker ViewFinder, Handwheels, and extends to all future robotics and tracking hardware.
Receive tracking and lens data in nDisplay.
Supports StarTracker, StarTracker MoCap, StarTrackerVR headsets, StarTracker ViewFinder, Handwheels, and extends to all future robotics and tracking hardware.
Receive tracking and lens data in nDisplay.
Automatic configuration of compositing pipeline.
Pre-fabricated components for a variety of compositing modes.
Entirely automated distortion and depth of field for calibrated fixed and zoom lenses.
Particle effects, glow, depth of field and shadows and reflections with Epic's latest compositing.
'VFX mode' internal keying with reflections and volumetric shadows of live-action components.
Simple interface to configure and monitor video I/O.
Detect and configure StarTrackers from inside Unreal editor.
Blueprint nodes for use within a 'built game'.
Send data out of Unreal Engine to control Mo-sys robotics.
Positional correction for use with StarTracker MoCap hardware.
Download now and purchase the VFX license
Supports StarTracker, StarTracker MoCap, StarTrackerVR headsets, StarTracker ViewFinder, Handwheels, and extends to all future robotics and tracking hardware.
Receive tracking and lens data in nDisplay.
Automatic configuration of compositing pipeline.
Pre-fabricated components for a variety of compositing modes.
Entirely automated distortion and depth of field for calibrated fixed and zoom lenses.
Particle effects, glow, depth of field and shadows and reflections with Epic's latest compositing.
'VFX mode' internal keying with reflections and volumetric shadows of live-action components.
Simple interface to configure and monitor video I/O.
Detect and configure StarTrackers from inside Unreal editor.
Blueprint nodes for use within a 'built game'.
Send data out of Unreal Engine to control Mo-sys robotics.
Positional correction for use with StarTracker MoCap hardware.
See at a glance the state of the virtual production system.
Synchronous multi-source tracking and lens data recording.
Virtual camera export to traditional pipelines.
Metadata tools for multiple takes and output bundle.
Gather metadata, and trigger record from Arri cameras to store in the Take Log.
Enhanced internal chromakeyer
3D mattes enables a 360 virtual environment.
Custom layouts for different stages of virtual production.
Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata.
'Pre-Keyer' and 'Post-Keyer' modes of operation enabling compositing in-engine or in-keyer
Interface for triggering Level Sequence animations on keypress on multiple engines.
Tool for easily moving the physical 'stage' around in the virtual space.
Comprehensive support and maintenance, including regular updates with new features as they are developed.
Bundled with XR Systems
Supports StarTracker, StarTracker MoCap, StarTrackerVR headsets, StarTracker ViewFinder, Handwheels, and extends to all future robotics and tracking hardware.
Receive tracking and lens data in nDisplay.
Automatic configuration of compositing pipeline.
Pre-fabricated components for a variety of compositing modes.
Entirely automated distortion and depth of field for calibrated fixed and zoom lenses.
Particle effects, glow, depth of field and shadows and reflections with Epic's latest compositing.
'VFX mode' internal keying with reflections and volumetric shadows of live-action components.
Simple interface to configure and monitor video I/O.
Detect and configure StarTrackers from inside Unreal editor.
Blueprint nodes for use within a 'built game'.
Send data out of Unreal Engine to control Mo-sys robotics.
Positional correction for use with StarTracker MoCap hardware.
See at a glance the state of the virtual production system.
Synchronous multi-source tracking and lens data recording.
Virtual camera export to traditional pipelines.
Metadata tools for multiple takes and output bundle.
Gather metadata, and trigger record from Arri cameras to store in the Take Log.
Enhanced internal chromakeyer
3D mattes enables a 360 virtual environment.
Custom layouts for different stages of virtual production.
Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata.
'Pre-Keyer' and 'Post-Keyer' modes of operation enabling compositing in-engine or in-keyer
Interface for triggering Level Sequence animations on keypress on multiple engines.
Tool for easily moving the physical 'stage' around in the virtual space.
Automatic control of focus motors to enable pulling focus from the real into the virtual world
Configure AR extensions to your LED wall with feathering and colour correction.
Switched and interleaved modes of multi-camera
Test patterns for aligning XR and LED volume
Comprehensive support and maintenance, including regular updates with new features as they are developed.
Bundled with StarTracker Studio
Supports StarTracker, StarTracker MoCap, StarTrackerVR headsets, StarTracker ViewFinder, Handwheels, and extends to all future robotics and tracking hardware.
Receive tracking and lens data in nDisplay.
Automatic configuration of compositing pipeline.
Pre-fabricated components for a variety of compositing modes.
Entirely automated distortion and depth of field for calibrated fixed and zoom lenses.
Particle effects, glow, depth of field and shadows and reflections with Epic's latest compositing.
'VFX mode' internal keying with reflections and volumetric shadows of live-action components.
Simple interface to configure and monitor video I/O.
Detect and configure StarTrackers from inside Unreal editor.
Blueprint nodes for use within a 'built game'.
Send data out of Unreal Engine to control Mo-sys robotics.
Positional correction for use with StarTracker MoCap hardware.
See at a glance the state of the virtual production system.
Synchronous multi-source tracking and lens data recording.
Virtual camera export to traditional pipelines.
Metadata tools for multiple takes and output bundle.
Gather metadata, and trigger record from Arri cameras to store in the Take Log.
Enhanced internal chromakeyer
3D mattes enables a 360 virtual environment.
Custom layouts for different stages of virtual production.
Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata.
'Pre-Keyer' and 'Post-Keyer' modes of operation enabling compositing in-engine or in-keyer
Interface for triggering Level Sequence animations on keypress on multiple engines.
Tool for easily moving the physical 'stage' around in the virtual space.
Multi-camera support for StarTracker Studio (Program and Preview).
Cut cameras on Blackmagic ATEM from Unreal blueprints.
Switch presets on Blackmagic Ultimatte from Unreal blueprints.
Beam-In' remote talent from their web-cam or our Beam-In kit.
Add multiple participants from a Zoom call to the scene.
Novel approach to volumising live-action shadows.
Comprehensive support and maintenance, including regular updates with new features as they are developed.