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Mo-Sys VP Pro

Mo-Sys VP Pro is perfect for live-action filming in immersive digital worlds to all levels of the film industry, streamlining previz, on-set and post-production pipelines for visual effects.

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Mo-Sys VP Pro is the complete solution for virtual production with a full suite of creative tools which embed directly in the Unreal Engine for augmented graphics, virtual sets and mixed reality. Download now to access the free features listed below.

Download now for UE5.3

VP Pro 5.3 Release Notes

  • Offline licensing (available on request)
  • Composition fixes and improvements
  • Stage position LiveLink transmit / receive
  • F4 Importer tool for direct import of StarTracker recordings into Unreal Engine (VFX license)
  • Binding StarTrackers to Cameras for improved metadata and take naming (VFX license)
  • Auto-record on StarTrackers (VFX license)
  • Adding MultiViewXR CG mode for generating director preview backgrounds in multi-camera XR (XR license)
  • Automated Colour Transfer Correction (BETA XR license)

Unreal VP Pro 5.3

What is Mo-Sys VP Pro?

Mo-Sys VP Pro is a versatile virtual production solution that is utilised by a growing pool of filmmakers, high-end broadcasters, and live event media companies. Mo-Sys VP Pro is a real-time compositor, synchroniser, keyer, and recorder (for video and tracking data), that uses real-time camera and lens tracking data to create all types of virtual production content. Mo-Sys VP Pro captures live tracking data from all Mo-Sys robotic and tracking hardware such as StarTracker and RoboJib. VP Pro has a clever set of tools that simplify and enhance virtual production workflows, making it simpler to achieve the virtual production illusion you’re after.

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High-quality Camera Tracking

The StarTracker optical tracking system looks at 'Stars' which are small retro-reflective stickers, randomly applied to the studio ceiling or onto the floor. The StarTracker's LED sensor, which is mounted on the studio camera, shines infrared light at the stars and the system then remembers the 'StarMap'. StarTracker reports the position and orientation of the studio camera in real time to the rendering engine.

StarTracker

Unrestricted Unreal Plugin

StarTracker comes with a plugin for Unreal and as such is not limiting you in your workflow. It allows you to tap into the raw power of Unreal, giving full flexibility and creative freedom. StarTracker was specifically tailored for virtual productions and VFX heavy filming – with many features that simplify VFX shots.

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The Post-production Solution

Whilst allowing on-set visualization in real-time, as well as scene blocking in virtual worlds, StarTracker neatly provides timecode synchronization and an FBX export allowing you to efficiently drop the recorded data and footage into Maya and other post-production software.

StarTracker VFX

Mo-Sys VP Features

Product Features

Read more about the features available with Mo-Sys VP

Mo-Sys VP Free

Free Download from the Unreal Marketplace

Mo-Sys VP Pro

Download now

Mo-Sys VP Pro VFX

Download now and purchase the VFX license

Mo-Sys VP Pro XR

Bundled with XR Systems

Mo-Sys VP Studio

Bundled with StarTracker Studio

Mo-Sys tracking data over LiveLink

Supports StarTracker, StarTracker MoCap, StarTrackerVR headsets, StarTracker ViewFinder, Handwheels, and extends to all future robotics and tracking hardware.

nDisplay for LED Wall

Receive tracking and lens data in nDisplay.

Live video I/O

Automatic configuration of compositing pipeline.

Drag-and-drop virtual camera

Pre-fabricated components for a variety of compositing modes.

Lens distortion

Entirely automated distortion and depth of field for calibrated fixed and zoom lenses.

AR mode

Particle effects, glow, depth of field and shadows and reflections with Epic's latest compositing.

Chromakey

'VFX mode' internal keying with reflections and volumetric shadows of live-action components.

Video management tool

Simple interface to configure and monitor video I/O.

StarTracker configuration

Detect and configure StarTrackers from inside Unreal editor.

Raw Mo-Sys tracking data

Blueprint nodes for use within a 'built game'.

Data transmitter

Send data out of Unreal Engine to control Mo-sys robotics.

Mo-Cap drift correction

Positional correction for use with StarTracker MoCap hardware.

VP system status

See at a glance the state of the virtual production system.

Data recording with timecode

Synchronous multi-source tracking and lens data recording.

FBX data export

Virtual camera export to traditional pipelines.

Take log

Metadata tools for multiple takes and output bundle.

Arri, Sony Venice and RED camera interfaces

Gather metadata, and trigger record from Arri cameras to store in the Take Log.

Mo-Sys Keyer

Enhanced internal chromakeyer

Garbage mattes

3D mattes enables a 360 virtual environment.

VP layouts

Custom layouts for different stages of virtual production.

External SDI recorder integration

Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata.

External keyer integration

'Pre-Keyer' and 'Post-Keyer' modes of operation enabling compositing in-engine or in-keyer

Animation triggers

Interface for triggering Level Sequence animations on keypress on multiple engines.

Stage manager

Tool for easily moving the physical 'stage' around in the virtual space.

Cinematic XR focus

Automatic control of focus motors to enable pulling focus from the real into the virtual world

LED volume set extensions

Configure AR extensions to your LED wall with feathering and colour correction.

LED Multicam

Switched and interleaved modes of multi-camera

LED test patterns

Test patterns for aligning XR and LED volume

Studio mode

Multi-camera support for StarTracker Studio (Program and Preview).

Switcher integration

Cut cameras on Blackmagic ATEM from Unreal blueprints.

External hardware keyer integration

Switch presets on Blackmagic Ultimatte from Unreal blueprints.

Beam-In

Beam-In' remote talent from their web-cam or our Beam-In kit.

Zoom-In

Add multiple participants from a Zoom call to the scene.

Shadow volume

Novel approach to volumising live-action shadows.

Support and maintenance

Comprehensive support and maintenance, including regular updates with new features as they are developed.

Mo-Sys VP Free

Free Download from the Unreal Marketplace

Mo-Sys tracking data over LiveLink

Supports StarTracker, StarTracker MoCap, StarTrackerVR headsets, StarTracker ViewFinder, Handwheels, and extends to all future robotics and tracking hardware.

nDisplay for LED Wall

Receive tracking and lens data in nDisplay.

Mo-Sys VP Pro

Download now

Mo-Sys tracking data over LiveLink

Supports StarTracker, StarTracker MoCap, StarTrackerVR headsets, StarTracker ViewFinder, Handwheels, and extends to all future robotics and tracking hardware.

nDisplay for LED Wall

Receive tracking and lens data in nDisplay.

Live video I/O

Automatic configuration of compositing pipeline.

Drag-and-drop virtual camera

Pre-fabricated components for a variety of compositing modes.

Lens distortion

Entirely automated distortion and depth of field for calibrated fixed and zoom lenses.

AR mode

Particle effects, glow, depth of field and shadows and reflections with Epic's latest compositing.

Chromakey

'VFX mode' internal keying with reflections and volumetric shadows of live-action components.

Video management tool

Simple interface to configure and monitor video I/O.

StarTracker configuration

Detect and configure StarTrackers from inside Unreal editor.

Raw Mo-Sys tracking data

Blueprint nodes for use within a 'built game'.

Data transmitter

Send data out of Unreal Engine to control Mo-sys robotics.

Mo-Cap drift correction

Positional correction for use with StarTracker MoCap hardware.

Mo-Sys VP Pro VFX

Download now and purchase the VFX license

Mo-Sys tracking data over LiveLink

Supports StarTracker, StarTracker MoCap, StarTrackerVR headsets, StarTracker ViewFinder, Handwheels, and extends to all future robotics and tracking hardware.

nDisplay for LED Wall

Receive tracking and lens data in nDisplay.

Live video I/O

Automatic configuration of compositing pipeline.

Drag-and-drop virtual camera

Pre-fabricated components for a variety of compositing modes.

Lens distortion

Entirely automated distortion and depth of field for calibrated fixed and zoom lenses.

AR mode

Particle effects, glow, depth of field and shadows and reflections with Epic's latest compositing.

Chromakey

'VFX mode' internal keying with reflections and volumetric shadows of live-action components.

Video management tool

Simple interface to configure and monitor video I/O.

StarTracker configuration

Detect and configure StarTrackers from inside Unreal editor.

Raw Mo-Sys tracking data

Blueprint nodes for use within a 'built game'.

Data transmitter

Send data out of Unreal Engine to control Mo-sys robotics.

Mo-Cap drift correction

Positional correction for use with StarTracker MoCap hardware.

VP system status

See at a glance the state of the virtual production system.

Data recording with timecode

Synchronous multi-source tracking and lens data recording.

FBX data export

Virtual camera export to traditional pipelines.

Take log

Metadata tools for multiple takes and output bundle.

Arri, Sony Venice and RED camera interfaces

Gather metadata, and trigger record from Arri cameras to store in the Take Log.

Mo-Sys Keyer

Enhanced internal chromakeyer

Garbage mattes

3D mattes enables a 360 virtual environment.

VP layouts

Custom layouts for different stages of virtual production.

External SDI recorder integration

Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata.

External keyer integration

'Pre-Keyer' and 'Post-Keyer' modes of operation enabling compositing in-engine or in-keyer

Animation triggers

Interface for triggering Level Sequence animations on keypress on multiple engines.

Stage manager

Tool for easily moving the physical 'stage' around in the virtual space.

Support and maintenance

Comprehensive support and maintenance, including regular updates with new features as they are developed.

Mo-Sys VP Pro XR

Bundled with XR Systems

Mo-Sys tracking data over LiveLink

Supports StarTracker, StarTracker MoCap, StarTrackerVR headsets, StarTracker ViewFinder, Handwheels, and extends to all future robotics and tracking hardware.

nDisplay for LED Wall

Receive tracking and lens data in nDisplay.

Live video I/O

Automatic configuration of compositing pipeline.

Drag-and-drop virtual camera

Pre-fabricated components for a variety of compositing modes.

Lens distortion

Entirely automated distortion and depth of field for calibrated fixed and zoom lenses.

AR mode

Particle effects, glow, depth of field and shadows and reflections with Epic's latest compositing.

Chromakey

'VFX mode' internal keying with reflections and volumetric shadows of live-action components.

Video management tool

Simple interface to configure and monitor video I/O.

StarTracker configuration

Detect and configure StarTrackers from inside Unreal editor.

Raw Mo-Sys tracking data

Blueprint nodes for use within a 'built game'.

Data transmitter

Send data out of Unreal Engine to control Mo-sys robotics.

Mo-Cap drift correction

Positional correction for use with StarTracker MoCap hardware.

VP system status

See at a glance the state of the virtual production system.

Data recording with timecode

Synchronous multi-source tracking and lens data recording.

FBX data export

Virtual camera export to traditional pipelines.

Take log

Metadata tools for multiple takes and output bundle.

Arri, Sony Venice and RED camera interfaces

Gather metadata, and trigger record from Arri cameras to store in the Take Log.

Mo-Sys Keyer

Enhanced internal chromakeyer

Garbage mattes

3D mattes enables a 360 virtual environment.

VP layouts

Custom layouts for different stages of virtual production.

External SDI recorder integration

Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata.

External keyer integration

'Pre-Keyer' and 'Post-Keyer' modes of operation enabling compositing in-engine or in-keyer

Animation triggers

Interface for triggering Level Sequence animations on keypress on multiple engines.

Stage manager

Tool for easily moving the physical 'stage' around in the virtual space.

Cinematic XR focus

Automatic control of focus motors to enable pulling focus from the real into the virtual world

LED volume set extensions

Configure AR extensions to your LED wall with feathering and colour correction.

LED Multicam

Switched and interleaved modes of multi-camera

LED test patterns

Test patterns for aligning XR and LED volume

Support and maintenance

Comprehensive support and maintenance, including regular updates with new features as they are developed.

Mo-Sys VP Studio

Bundled with StarTracker Studio

Mo-Sys tracking data over LiveLink

Supports StarTracker, StarTracker MoCap, StarTrackerVR headsets, StarTracker ViewFinder, Handwheels, and extends to all future robotics and tracking hardware.

nDisplay for LED Wall

Receive tracking and lens data in nDisplay.

Live video I/O

Automatic configuration of compositing pipeline.

Drag-and-drop virtual camera

Pre-fabricated components for a variety of compositing modes.

Lens distortion

Entirely automated distortion and depth of field for calibrated fixed and zoom lenses.

AR mode

Particle effects, glow, depth of field and shadows and reflections with Epic's latest compositing.

Chromakey

'VFX mode' internal keying with reflections and volumetric shadows of live-action components.

Video management tool

Simple interface to configure and monitor video I/O.

StarTracker configuration

Detect and configure StarTrackers from inside Unreal editor.

Raw Mo-Sys tracking data

Blueprint nodes for use within a 'built game'.

Data transmitter

Send data out of Unreal Engine to control Mo-sys robotics.

Mo-Cap drift correction

Positional correction for use with StarTracker MoCap hardware.

VP system status

See at a glance the state of the virtual production system.

Data recording with timecode

Synchronous multi-source tracking and lens data recording.

FBX data export

Virtual camera export to traditional pipelines.

Take log

Metadata tools for multiple takes and output bundle.

Arri, Sony Venice and RED camera interfaces

Gather metadata, and trigger record from Arri cameras to store in the Take Log.

Mo-Sys Keyer

Enhanced internal chromakeyer

Garbage mattes

3D mattes enables a 360 virtual environment.

VP layouts

Custom layouts for different stages of virtual production.

External SDI recorder integration

Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata.

External keyer integration

'Pre-Keyer' and 'Post-Keyer' modes of operation enabling compositing in-engine or in-keyer

Animation triggers

Interface for triggering Level Sequence animations on keypress on multiple engines.

Stage manager

Tool for easily moving the physical 'stage' around in the virtual space.

Studio mode

Multi-camera support for StarTracker Studio (Program and Preview).

Switcher integration

Cut cameras on Blackmagic ATEM from Unreal blueprints.

External hardware keyer integration

Switch presets on Blackmagic Ultimatte from Unreal blueprints.

Beam-In

Beam-In' remote talent from their web-cam or our Beam-In kit.

Zoom-In

Add multiple participants from a Zoom call to the scene.

Shadow volume

Novel approach to volumising live-action shadows.

Support and maintenance

Comprehensive support and maintenance, including regular updates with new features as they are developed.

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