StarTracker Sports Studio is a cost-effective, all-in-one, out-of-the-box, 4K virtual studio system dedicated to all types of Sports Production. VP graphics are combined with templated data-driven graphics in a single system to enable in context creation and deployment, simplifying the overall graphics pipeline.
| 1 x 8-Channel Audio Mixer | |
| 1 x Blackmagic Design 8-channel ATEM Television Studio Pro 4K video switcher | |
| 1 x Cartoni Camera Jib-O | |
| 1 x Mo-Sys Beam-In kit | For bringing remote guests into the virtual studio | 
| 1 x Pre-wired 19” Flight Case Rack | |
| 1 x StarTracker Manager | Controls all StarTracker units via a single interface | 
| 1 x Ultimatte Keyer | |
| 2 x Cartoni Expandable Dolly (without wheels), 1 x Cartoni Dolly (with wheels), 1x camera rail set | |
| 2 x Cartoni Focus 22 Pan/Tilt Camera Heads | |
| 2x High Performance Lenovo P620 AMD Threadripper Pro PCs with Nvidia RTX 3090 GPUs | |
| 2 x Mo-Sys VP Plugins for Unreal Engine | |
| 3 x Blackmagic Design 4K Video/Data Recorders | |
| 3 x Blackmagic Design Ursa Mini 4.6K G2 Cameras | |
| 3 x Cartoni Camera Tripods (single stage, aluminium) | |
| 3x Mo-Sys StarTracker 6-Axis Camera Tracking Units | |
| 3 x Pre-calibrated Canon 18-80mm Zoom Lenses | |
| 3 x Radio Microphones | 
In addition to the regular StarTracker Studio, the Sports variant includes Hyper Studios real-time, data-driven suite of broadcast graphics tools, such as Hyper Live, Hyper Engine and Hyper Sports. It also includes a user friendly, fully customizable Virtual Sports Studio built in Epic's Unreal Engine and optimized to work with Mo-Sys' VP Pro plugin for Unreal. This single portable system can be used for any type of sports graphics presentation or production.
            HYPER Design allows Broadcasters to build real-time HTML5 broadcast graphics just as they would using industry-leading tools, such as Adobe After Effects, with fully key-frameable nodes and unlimited transitions.
            At the heart of the HYPER ecosystem is HYPER Engine, HYPERS’s own real-time renderer. HYPER ENGINE comes preinstalled in StarTracker Sports Studio and can output in or as a combination of SDI, NDI & HTML5 output. Hyper Engine is also available as a virtualized GPU instance in AWS, Azure or Google Cloud
            Also included with StarTracker Sports Studio is HYPER LIVE, a page-based real-time graphics playout system, with multiple data widgets available. Its user-friendly interface lets users create graphics from HYPER DESIGN templates or Data widgets, and stored them as numerical pages.
            Hyper Sports is a library of Sport specific, user interfaces that drive real-time broadcast graphics or virtual set insertions from HYPER ENGINE. HYPER SPORTS can ingest live data from sources such as OPTA and Perform to provide data-driven graphics or can be generated manually and managed via HYPER’s Sports Management Console.
            Create any type of Unreal Engine based virtual production content (virtual studio, augmented reality, extended reality, mixed reality), for any screen technology (LED volume, green screen), whether for a live multi-camera broadcast to air or a shot-by-shot recorded workflow, using a single system.
            - LiveLink: FREE from the Unreal Marketplace
- Mo-Sys tracking data into Unreal for CG-only and basic nDisplay setups
 
 - Basic: FREE version of VP Pro for artists
- Review performance, render Mo-Sys VFX takes and for tweak lenses
 
 - Live: VP Pro for broadcast
- Multi-camera, multi-engine, external keying and other helpful tools
 
 - VFX: VP Pro for narrative
- Record data and enable NearTime and traditional VFX workflows
 
 - XR: VP Pro for LED
- Set extensions, multi-camera and more tools specific to XR workflows
 
 
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                                 Products Features 
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                                     Mo-Sys tracking data over LiveLink 
                                        Supports StarTracker Classic, StarTracker Max, encoded heads and handwheels, and extends to all future robotics and tracking hardware. 
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                                     nDisplay for LED volumes 
                                        Receive tracking and lens data in nDisplay. 
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                                     Live video I/O 
                                        Automatic configuration of compositing pipeline. 
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                                     Drag-and-drop virtual camera 
                                        Pre-fabricated camera for basic compositing. 
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                                     Artist review 
                                        To enable Unreal artists to review the performance of the scene 
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                                     Rendering 
                                        Movie Render ueue rendering of takes recorded with VFX licenseQ 
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                                     Lens distortion 
                                        Entirely automated distortion and depth of field for calibrated fixed and zoom lenses. 
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                                     AR 
                                        Particle effects, glow, depth of field and shadows and reflections with Epic's latest compositing. 
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                                     StarTracker control 
                                        Detect and configure StarTrackers directly from Unreal. 
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                                     Mo-Sys data transmitter 
                                        Control Mo-Sys robotics from Unreal. 
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                                     System status monitor 
                                        See at a glance the state of the VP system. 
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                                     Mo-Sys keyer 
                                        Enhanced internal chromakeyer 
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                                     External keyer integration 
                                        'Pre-Keyer' and 'Post-Keyer' modes of operation enabling compositing in-engine or in-keyer 
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                                     Garbage mattes 
                                        3D mattes for a 360 virtual environment beyond the greenscreen. 
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                                     VP layouts 
                                        Custom editor layouts for different production situations. 
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                                     Animation triggers 
                                        Interface for triggering Level Sequence animations on keypress on multiple engines. 
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                                     Multi-engine interface 
                                        Low-level fast customisable interface for multi-camera/engine 
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                                     Stage manager 
                                        Easily move the physical 'stage' around the virtual space. 
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                                     Data recording with timecode 
                                        Synchronous multi-source tracking and lens data recording. 
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                                     StarTracker internal recording 
                                        Automatic high frame-rate recording in StarTracker 
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                                     VFX sample bundle 
                                        Project/media/data bundle that demos how to use the recorded data in Maya, Houdini and Nuke. 
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                                     FBX data export 
                                        Virtual camera and lens distortion export to traditional pipelines. 
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                                     Take management 
                                        Metadata tools for managing, modifying and exporting takes. 
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                                     External SDI recorder integration 
                                        Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata. 
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                                     Arri, Sony Venice and RED camera interfaces 
                                        Gather metadata, and trigger recording from multiple cameras.. 
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                                     Cinematic XR focus 
                                        Automatic motor control to enable pulling focus from the real into the virtual world 
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                                     LED volume set extensions 
                                        Configure XR extensions to your LED wall with feathering. 
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                                     Automated XR geometry correction 
                                        Store and read geometry corrections for multiple camera positions 
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                                     Dynamic XR colour correction 
                                        Apply different colour corrections based on camera position 
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                                     LED test patterns 
                                        Test patterns for aligning XR and LED volume 
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                                     LED multi-cam 
                                        Switched and interleaved modes of multi-camera 
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                                     Switcher integration 
                                        Cut cameras on Blackmagic / Sony XVS / Grassvalley switchers. 
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                                     Hardware keyer integration 
                                        Switch presets on Blackmagic Ultimatte from Unreal blueprints. 
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                                     Studio mode 
                                        Multi-camera support for StarTracker Studio. 
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                                     Support and maintenance 
                                        Comprehensive support and maintenance, including regular updates with new features as they are developed. 
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