Mo-Sys had a strong presence at this year’s NAB Show, highlighting our position as a pioneer in driving forward the emerging technologies of virtual and augmented production. During the show we showcased our leading-edge virtual production technology stack and underlined why some of the world’s most innovative content producers rely on our solutions.
Mo-Sys co-exhibited with APG and Fujifilm, integrating our technology with Fujifilm lenses and a state-of-the-art 1.5mm pixel pitch LED wall from APG to demonstrate our solutions in action. See the demonstration below, filmed by KitPlus:
Among the solutions being highlighted:
- NearTime® – our patent-pending and HPA Engineering Award-winning solution for increasing real-time VFX image quality, whilst removing Moiré completely
- Multi-Cam Switching – our newly released VP Pro XR feature enabling seamless multi-camera switching to overcome the typical 5-6 frame refresh delay in LED volumes
- Robotics for virtual production – the new Mo-Sys G30 gyro-stabilized head and the industry-standard Mo-Sys L40 cinematic remote head
- AR for sports – the new heavy-duty Mo-Sys U50 remote head was shown with Fujifilm’s latest box lens using a Vinten 750i remote head with pan bars
We joined forces with AOTO Electronics Co. Ltd. to showcase solutions aimed at broadcast news and factual programming. Visitors at the AOTO stand were able to see a live LED Virtual Production demonstration featuring VP Pro XR and StarTracker working with AOTO’s 2.3 pitch LED tiles. See the video below:
We illustrated how set extensions can be used to expand the studio space, and how the newly released Multi-Cam Switching feature can be used to seamlessly switch between live cameras at resolutions up to UHD4K, and without the LED wall delay appearing in shot.
In a ground-breaking move, Mo-Sys also showed its integration with Erizos Studio, allowing Unreal Engine graphics to be used not just for the virtual studios, but for traditional on-screen graphics, such as lower thirds and data-driven graphics, either embedded in the Unreal scene or as AR objects.
We also had a presence at the new Vū Technologies studio in Las Vegas, where StarTracker forms a key part of its 140ft. X 20ft. LED volume soundstage.