NEW Course Dates Announced

We’re excited to announce a new, 2-day condensed course which will cover Green Screen and Camera Tracking.

Building upon the success of our Virtual Production Academy, we have today announced a new, condensed 2-day course which is set to cover Green Screen and Camera Tracking.

Mo-Sys’ Academy specialises in small group learning in a friendly environment. Spaces are therefore limited, and we anticipate exceptional demand for this hands-on training that will include a complete VP overview and real-time compositing.

  • Los Angeles: 26th – 27th June 2023 (2-day course)
  • Limited space available: $998, per person
  • Location: Mo-Sys’ LA Refinery
    11950 S La Cienega Blvd, Hawthorne, CA 90250, United States

Virtual production democratization, unlocking community potential 

As a leading company in the media industry, Mo-Sys recognizes the importance of democratizing production through new technologies by lowering barriers of entry and providing access to valuable communities. 

FAME virtual production demonstration

At the Mo-Sys Academy, we’re proud to put ourselves out there, creating real opportunities for people not just to experience virtual production, but to see for themselves how exciting and immersive the creative possibilities really are. We want to spark their creativity, inspiring them to inspire the world with it. 

Recently, Mo-Sys Academy virtual production educator Eric Rigney collaborated with the First African Methodist Episcopal Church (FAME) in Los Angeles. With the help of FAME, their dining hall space was converted into a small greenscreen studio, and in one afternoon, we demonstrated to church members, young and old, how virtual production opens up possibilities they may have never otherwise imagined. 

We showcased just how liberating virtual production is by bringing an animated elephant into the space – not many had expected to see an elephant in a church auditorium in LA. The many small fingerprints left on the church’s television monitor screen demonstrated joyful evidence of how the younger children attempted to pet the virtual pachyderm. “Mama, did you see the elephant?” In one simple demo, that 3D elephant showed future media artists the power of augmented reality. 

Mo-Sys Academy VP Educator Eric Rigney

From there we transitioned the audience over to live real-time compositing. Student actors converted their makeshift green screen studio into Grand Central Station. We even placed an animated mannequin actor on to the virtual train station lobby floor, a shiny white robotic figure that breathed heavily in a creepy manner. Everyone in the room saw first-hand just how cool – and how accessible – virtual productions can be. 

The event showed parishioners just how quickly Mo-Sys tools like StarTracker and VP Pro Studio can be set up to create stunning results that might fire off some new ideas for engaging congregations with houses of worship, attracting the community’s youth. 

But the real value of the day was to enrich and excite the community. Sue Beidleman, chair of the FAME commission on scholarship, education and training said “It was clear that the audience was very interested in the presentation, and you did not disappoint. I saw that some audience members approached you even before the program began!” 

FAME’s Tsega Habte added “Our audience saw a skilled professional representing a technology platform most had never experienced. I am convinced that some of our lucky boys and girls are going to have such an opportunity for success that they will one day say, ‘If it was not for Mr Eric, where would I be now?’.” 

Education is always a good thing. Tapping into the power and potential of communities that typically have less access to tools and opportunities is valuable and important. By sharing with all communities what is achievable in their own backyard, we help unlock tomorrow’s creative leaders to share their talents with the world. We all win. 

Mo-Sys Academy is Paving the Way for the Next Generation of Virtual Producers

Juliette Thymi sits down with LBB’s April Summers to discuss how Mo-Sys Academy plans to ensure their training programs reach all the right people in all the right places – Paving the way for the Next Generation of Virtual Producers

Juliette Thymi Mo-Sys Academy | The Next Generation of Virtual Producers
Juliette Thymi | Mo-Sys Academy | Paving the way for the next generation of virtual producers

Mo-Sys Academy is growing – both at home and abroad – so much so that soon it won’t just be Londoners who have access to the invaluable resources and technical training on offer. Technological advancements in this particular part of the industry evolve at a rapid rate, and Mo-Sys has made sure that staying in step with the very latest developments is built into the DNA of the Academy.

Led by Mo-Sys’ team of experienced virtual production technicians, each bespoke training course focuses on imparting crucial skills and techniques that are in high-demand in the broadcasting, commercial and film industries. Overseen by Academy Manager, Juliette Thymi, the hands-on practical courses are designed to build confidence, making a virtual production specialist out of even the least experienced participant.

Informed by a melting pot of experiences, Juliette brings a fresh perspective to the Academy and works hard to ensure the training matches up to real-life industry requirements. In this interview, she lifts the curtain on her position at the helm of Mo-Sys educational arm, addresses common misconceptions surrounding virtual production, and gets frank about the reality of the industry’s male-to-female ratio, urging female creatives with a passion for production to follow their instincts and get stuck in.

LBB> Can you tell me a bit about your journey from the start of your career to where you are now?

Juliette> My background is in film production but includes studies in civil engineering and performing arts. I started at Mo-Sys a few years ago as a Virtual Production Technician, which required me to be on set operating the VP side of the shoot; the camera tracking, Unreal Engine, the process of virtual production for green screen and LED volumes. In my career so far, I have worked across many different environments, which has been quite helpful, because the job I have now is both creative and technical. Saying that, if you were to ask me a few years ago I never would have guessed I’d be in this job, which makes it even more exciting.

LBB> What drew you to the role of managing the Mo-Sys Academy?

Juliette> When I started at Mo-Sys, we didn’t have a training programme, so I had to learn everything by demonstration and by ‘doing’, most people had to learn this way. However, I noticed others don’t always have this opportunity and they might not have access to the equipment, despite wanting to learn how to work in virtual production. Due to my background, I could understand both the technical side and the creative side, so connecting the two aspects helped me create the courses.

It was just me at the helm when the Mo-Sys Academy started 18 months ago. Since then, the department has grown as more people have joined us, and we have trained a significant number of industry professionals along with hundreds of university students.

LBB> What does a typical day in the role of Academy Manager look like?

Juliette> My day-to-day responsibilities change depending on what’s going on in the studio. Some days I teach the course, other days I am primarily focusing on the bigger picture such as new course development. With the technology moving so fast, we want to make sure we are always up to date, offering the latest solutions available. This means that some days I also might be on set, getting hands on experience and a better understanding of what needs to be taught.

My main focus at the moment, though, is growing the department and spreading the knowledge as far as we can. We don’t want to purely focus on London – we are trying to grow the Academy to reach all the right people in the right places. Currently expansion is our main focus, which is exciting, but it’s also a big responsibility.

Juliette Thymi | The Next Generation of Virtual Producers
Juliette Thymi | Mo-Sys Academy Manager

LBB? What is the biggest misconception about Virtual Production?

Juliette> That there is no post-production anymore. While virtual production may often mean less fixing is required in post, this time should be reallocated to organising pre-production. If you are prepared and organised then virtual production will move very smoothly and life is much easier. However, some people join the course thinking there is a simple button that can be pressed for all things virtual production, and nothing else is required, which is not the case.

LBB> Is it fair to say your sector of the industry is largely male-dominated? If so, why do you think this is?

Juliette> The truth is that both in my work environment and the classes I teach, there is a low percentage of women. And while I think it’s important to try and understand why the more technical jobs are male dominated, I fear that focusing too much on that fact makes it into a bigger deal than it needs to be.

My personal experience of working in this industry has been very interesting and really fun, so my advice to women who want to be part of it would be to just do it. You shouldn’t doubt if you will be good at something because you are either a man or a woman; if you are interested in this line of work, there is no reason for you to not try it out! I am personally happy to be part of a company that provides equal opportunities to everyone and I can see that the industry is changing for the better.

LBB> What changes in Virtual Production do you hope to see in the future?

Juliette> Expansion in the industry and more creative use of the technology. Not that VP is not used creatively at the moment, but we need more visioners that can extract what it has to offer and use it wisely. As a filmmaker, it is fascinating to see the (almost) final result while you are still shooting, and to be able to interact with the virtual world in real time. This workflow is already established in the TV and broadcast industry, but I would love to see it be adopted even more in films.

Mo-Sys Academy | Hands on practical Virtual Production Training

LBB> What are your hopes for the future of the Mo-Sys Academy?

Juliette> For it to continue to grow and expand. It is so rewarding to have people come in, not knowing how to use this technology, and then leave, inspired and motivated to use it for their projects. We want to achieve this in as many places as we can!

LBB> How would you summarise the Mo-Sys Academy in one sentence?

Mo-Sys has a long history of being ahead of the curve: the company created optical tracking over 25 years ago. Recognising the Virtual Production skills shortage, Mo-Sys established the very first Academy, as an extension of this vision. All of our courses are based around small group hands-on practical learning, using the very latest kit, which helps build confidence and ensures everyone leaves with invaluable hands-on VP experience that is simply unattainable from online courses.

LBB> Can you tell me a bit more about the different training programmes?

Juliette> At the moment, we offer VP intro classes, including our ‘Full VP foundation course’ which is a 10-day programme that includes everything that’s part of the workflow at a basic level. Whether you are starting out or upskilling from traditional to virtual production, you can take this course and get an overview of how to operate a VP system. We also offer shorter, fast-track courses on Tracking and Operating VP Systems, as well as LED wall Masterclasses.

We are working on developing more courses all the time, so every few months the offerings change. For example, we are launching second level courses for specific modules aimed at focused professional groups, more details will be available soon.

LBB> Your experience and understanding of the Virtual Production world spans a variety of disciplines. In your opinion, what area has seen the biggest uptick in interest in regards to the Academy?

Juliette> The LED wall, for sure, is a big hit and the shiny new thing in the industry. People want to learn more about it. At Mo-Sys we believe that the LED wall is not a standalone, you will still need a green screen and a real set to sell the idea of the LED wall and the virtual. We are sharing this opinion with students, to make sure they understand they will need to combine other skills with this training.

LBB> What are some of the success stories to come out of the Academy thus far?

Juliette> There have already been many success stories; we actually have a Facebook group where people share their news which is great. One that comes to mind is the success of three students from our VP summer school who made a film using VP, while in university, and were recently nominated at a local awards ceremony in 11 categories. They won in four of these and their film was broadcast on live TV. Needless to say, we were very proud of that group and their achievements. Another one of our former students is now working on a Hollywood production for a feature film, as a VP Technician, and the news keeps coming…

LBB> What is the best thing about your job?

Juliette> I never get bored, no single day is the same as the one before. I’m lucky to work with state-of-the-art equipment and visit amazing places as part of my job – I’m in LA right now! – plus there are lots of interesting conversations to be had, sets to visit and productions to be a part of. I can proudly say it is a very cool job!


This article was originally published by LBB in collaboration with Mo-Sys

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Mo-Sys Academy Students Set for Promising Careers

Mo-Sys Academy students set for promising careers as short film wins multiple awards

Three talented Mo-Sys Academy students look set for promising careers as their short film, Balance wins multiple awards at the University of Greenwich’ BAFTA styled film and television GRAFTAs.

Mo-Sys Academy invited students from universities to attend the Virtual Production Practical Summer School 2021, an intensive six-week course designed to introduce students to virtual production through hands-on practical learning with the latest technology.

Set on the Mars Desert Research Station in Utah, Balance follows the journey of trainee astronaut, Ben who is working to complete training and follow in his father’s footsteps. The production used a mix of traditional and virtual production with the team utilising Mo-Sys Academy studios to film the virtual scenes in just two days.

Mo-Sys Academy students set for promising careers

Mo-Sys Academy students set for promising careers as Balance wins multiple GRAFTA Awards from the University of Greenwich

I massively enjoyed working on Balance since I was able to explore the process of virtual production in detail with a crew I trusted. As a cinematographer there are a lot of new things you may need to know, to prepare yourself for the shoot. Virtual production allows you to set up a scene in the virtual environment even before getting to the studio. All that’s left during the production process is trying to imitate that light in front of the green screen. The experience I gained during the Mo-Sys Academy training was crucial when working on Balance. When making the shot list I already knew what things would look like and what scenes would be more complicated to film than the others in that way saving time on the set.

Director of Photography, Emils Lisovskis

Led by Juliette Thymi, a senior VP Technician and experienced Virtual Production Producer who has worked on projects for Netflix, ITV and BBC. Mo-Sys’ Academy aims to build students confidence and provide valuable experience, priding itself on a friendly, collaborative learning environment for all skill levels.

During their time with Mo-Sys Academy the team worked through a practical exercise set on a desert alien planet and this would become the forerunner to ‘Balance’. Judged by a panel of recognised industry professionals, Balance picked up nominations for all categories, winning four of them; Best Director, Best Producer, Best Production Design and Best Sound Design.

We are incredibly proud to see three former Academy students following a path of Virtual Production and winning awards so quickly. I am confident the team have fantastic careers ahead of them.

Juliette Thymi, Mo-Sys Academy

Since attending the Academy, the team have stayed in touch, not just for ‘Balance’ but bringing more ideas and collaborating with Mo-Sys on projects like the TEDx University of Greenwich VP event.

Mo-Sys Academy Students collect GRAFTA Awards for Balance
Mo-Sys Academy Students collect GRAFTA Awards for Balance

When I got accepted at Mo-Sys Academy 2021, I knew there and then that I would use Virtual Production to create my film. In the 2 weeks course I learned all I could so that I would be able to tell a story that could take place in an exotic environment, furthermore, the short film we’ve done at the end of the Academy served as a great proof of concept to how Balance could turn out. 

We had little experience in VP apart from the Mo-Sys Academy, however when I created the story I had I mind the fact that I would like to mix traditional filmmaking with virtual production, so I could benefit from the best of both worlds. I planned on using VP to recreate the desert, for the interiors I planned on using real locations. This created the basis and offered us familiar territory to play with considering that in the Academy exercise our story took place on a desert alien planet, basically using the exercise and what we learned in our favour so that this time we could make bigger and better.

It was an overwhelming feeling finding out that our film was nominated for all categories at the GRAFTA awards. I have to give credit where credit is due, I wouldn’t have been able to achieve the film Balance or produce the TEDx University of Greenwich VP event without the help and knowledge of my crew members Emils Lisovskis and Eduard Fadgyas. Also, none of these projects would have been possible without the teachings from the Mo-Sys Academy, led by Juliette Thymi and Dom Smith. Thanks guys!

Director/VP Supervisor & Producer, Jean Ciuntu

Mo-Sys Academy has announced new course dates in the UK and Los Angeles. Spaces are limited and demand is expected to be high. Visit Mo-Sys Academy for more information and to book your place.

Mo-Sys Hosts Regional Virtual Production Learning Zone at MediaCity

Mo-Sys ran the successful Virtual Production Learning Zone at KitPlus Show, MediaCity, on Thursday 23 June 2022. The event underscoring Mo-Sys’ deep commitment to share knowledge, collaborate with universities and training the next generation of industry professionals.

Led by Juliette Thymi, Mo-Sys Academy’s senior VP Technician and experienced Virtual Production Producer who has worked on projects for Netflix, ITV and BBC, such as Strictly Come Dancing, the free taster sessions gave visitors insight as to the technology and techniques used in Virtual Production, while highlighting a proven development path for those who’d like to learn more.

The full range of innovative Mo-Sys VP solutions were on display, including StarTracker, the industry standard for precision camera tracking; VP Pro XR, a dedicated XR server that has been built specifically for Cinematic XR on-set real-time production; the unique Cinematic XR Focus feature that enables pulling focus from talent to virtual objects deep within an LED volume; and Multi-Cam for seamless multi-camera switching.

Nicholas Glean, Senior Lecturer in Video and New Media at the University of Sunderland recently completed the Mo-Sys Academy 10-day Foundation Course and commented on the importance of engagement between industry and the education sector:

Nicholas Glean – University of Sunderland – The importance of Virtual Production

Mo-Sys is actively driving engagement with universities such as Sunderland, Greenwich and Ravensbourne to ensure we have the right skills coming through to meet the surging demand for VP, but also offer the next generation access to exciting career opportunities.

Mo-Sys Academy with Virtual Production Training at KitPlus Show MediaCity 2022

During the show, Mo-Sys hosted a panel discussion titled The Future of Virtual Production Training, featuring Kieran Phillips of CJP Broadcast Service Solutions, Nicholas Glean from University of Sunderland, and Adam Soan of Bendac. The session provided insight into overcoming the skills gap and maximizing the opportunities of LED Virtual Production for Broadcast. Watch the seminar in full below:

The Future of Virtual Production Training – KitPlus Show MediaCity 2022

Alistair Davidson and a team from Scan Computers attended the workshop and said it was “a really fantastic insight for anyone whose interested in Virtual Production.”

Scan Computers talks about the Virtual Production training workshop at KitPlus Show

Rizwan Wadan from Pixeleyed Pictures summarised the KitPlus event adding: “These sort of events are amazing. They help you understand what is going on and I’d highly recommend that whether you’re a student, lecturer or professional to attend.”

Rizwan Wadan from Pixeleyed Pictures gives some KitPlus Show feedback!

Mo-Sys Academy has announced new course dates in the UK and Los Angeles. Spaces are limited and demand is expected to be high. Visit Mo-Sys Academy for more information and to book your place.

Mo-Sys Academy Virtual Production training achieves top marks from leading University

Mo-Sys Virtual Production training achieves top marks from latest graduates to have successfully completed their intensive hands-on practical VP training. 

Virtual Production Training
Mo-Sys Academy

Mo-Sys Academy collaborates with universities with the aim of transferring the companies unrivalled knowledge of virtual production for broadcast and film. This unique approach is geared to nurturing direct and meaningful two-way partnerships between the world-leading technology manufacturer and university teaching staff.

This successfully guides universities from the all-too-familiar media and broadcast courses, where staff may have some green screen experience, and rapidly develops an in-house virtual production knowledge base, empowering teaching staff with all the expertise and support to deliver outstanding, high-demand virtual production modules.  

“We have seen a boom in Virtual Production, and the greatest challenge facing the industry is finding people who understand the technology, with hands-on experience and knowledge of how to maximise its effectiveness,” commented Michael Geissler, CEO of Mo-Sys. “Our partnerships with education are vitally important. We are supporting universities and helping them fill this gap.” 

Curated and delivered by Mo-Sys Academy’s skilled team of virtual production on-set technicians, with an emphasis on small group practical learning in a supportive and friendly atmosphere, Mo-Sys training builds confidence and delivers valuable real-world experience. 
 
A series of modules exist from an introduction to virtual production, to a full 10-day virtual production foundation course. Staff from the University of Sunderland recently completed the foundation course. 

Nicholas Glean, Senior Lecturer in Video and New Media at the University of Sunderland added “This two-week course was brilliant! From the first day to the last it was packed with information and fantastic knowledge delivered by welcoming and friendly tutors in Juliette and Dominic. This was supported by experts who came into our sessions and helped us reach another level of understanding.

“I cannot recommend this course enough to university departments thinking about installing or who already have Mo-Sys technology. The course takes Virtual Production from theory into practical reality. Before the course, I had no prior experience in Virtual Production and  was extremely nervous. After the course, I feel incredibly confident about working in Virtual Production.”

Mo-Sys Academy
Nicholas Glean and other Mo-Sys Academy students receiving their certificates of completion

Hear from other attendees at one of the Mo-Sys Academy courses about their experiences in the video below:

For more information about Mo-Sys Virtual Production training, please visit Mo-Sys Academy

Mo-Sys Academy Virtual Production courses announced

Mo-Sys Academy announces new Virtual Production courses and aims to close the skills gap in the virtual production sector as it faces surging demand for trained technicians.

Mo-Sys Academy

Mo-Sys Engineering today announces that it has released a new line-up of guided Virtual Production training courses. This improved extensive programme has been carefully developed and will be delivered by Mo-Sys’ Academy at its London HQ through summer 2022.

With limited availability, demand is expected to be exceptionally high from broadcast and film industry professionals wishing to gain valuable Virtual Production experience, university lecturers upskilling and students alike for what is set to be the most comprehensive practical Virtual Production training on the planet. 

Mo-Sys Academy Virtual Production courses
Mo-Sys Academy

Multiple courses for all levels have been released starting with a 3-day introduction to Virtual Production to an intensive full Virtual Production foundation course over 10-days. Delivered by skilled on-set technicians, summer course dates start from 15th June and run until 15th August 2022. Mo-Sys’ Academy training incorporates the entire Virtual Production spectrum from green screen, augmented reality (AR), computer generated imagery (CGI), motion capture, XR and LED. Learning takes place in a supportive and friendly environment with small group creative exercises throughout. 
 
Course attendees will gain significant access to the latest Virtual Production tools and techniques, including working with the world’s leading camera tracking system, Mo-Sys StarTracker, understanding lighting requirements for green screen and LED production and discovering how to run virtual productions using Unreal Engine as part of a workflow leveraging LED volumes for in-camera visual effects (ICVFX). 
 
Demand for Virtual Production has exploded in recent years and with that, the industry requirement for experienced VP talent has grown in equal measure. Mo-Sys’ Academy has the unrivalled experience and knowledge to guide students to the forefront of the broadcast and film industry.  

“There has been a boom in Virtual Production, and the greatest challenge facing the industry is finding people who understand LED volumes, on-set pre-visualization and XR shooting. These are relatively new techniques and there is a shortage of trained technicians who understand the unique challenges that come with this new and exciting way of creating content,” commented Michael Geissler, CEO of Mo-Sys. “Mo-Sys Academy was created to address the skills bottleneck the industry is facing, and to transfer the knowledge Mo-Sys has gained over the last 25 years.” 

Mo-Sys is also working with universities, such as the University of Sunderland who recently announced a major £1.4m technology refresh. Mo-Sys partner, CJP Broadcast Services, has installed state-of-the-art Virtual Production technology, making Sunderland a powerhouse with standout media courses which will benefit students for years to come. In support of this upgrade to the latest LED volume production technology and tools, Mo-Sys Academy provided Virtual Production training for university staff. 
 
Nicholas Glean, Senior Lecturer in Video and New Media at the University of Sunderland added “This two-week course was brilliant! From the first day to the last it was packed with information and fantastic knowledge delivered by welcoming and friendly tutors in Juliette and Dominic. This was supported by experts who came into our sessions and helped us reach another level of understanding. I cannot recommend this course enough to university departments thinking about installing or who already have Mo-Sys technology. The course takes Virtual Production from theory into practical reality. Before the course, I had no prior experience in Virtual Production and was extremely nervous. After the course, I feel incredibly confident about working in Virtual Production.” 

For more information, please visit Mo-Sys Academy.

Creatives and Directors: What Can You Achieve with Virtual Production?

What you can achieve with Virtual Production – Mo-Sys Engineering’s commercial director Mike Grieve on how virtual production can elevate creativity and save resources

What you can achieve with Virtual Production
What you can achieve with Virtual Production

In the virtual world, possibilities are endless. Unlike real sets where you’re limited to the physical attributes of set design, virtual sets are built in Unreal Engine where you can be anywhere and have anything. Creatively, it breaks you free from budget, time and location limitations.

Stop Fixing in Post, Solve It in Pre

One of the key attributes of virtual production is the ability to pre-visualise everything before you even get to set. You can “walk” through your virtual scene and make decisions on where the best camera angles are, change lens types and adjust lighting. And with everyone from the director and producer, to the cinematographer and VFX supervisor having the ability to be together, looking at the same 3D scene from anywhere in the world, decisions can be made far more quickly and easily. So when you turn up on the day, all you need to do is light and shoot.

You don’t get that level of foresight on a physical shoot. Virtual production swaps basic preparation and fixing things in post, for high level prep by solving things in pre-production.

Not only that, but now that talent can actually see the virtual set around them – using an LED volume – rather than imagining where they need to look and interact using a green screen, you can shoot far more accurately. This helps avoid errors on things like eyelines between talent and virtual elements.

When you look at the whole production process, from pre-production to the actual deliverable, virtual production shrinks the overall production time and costs by reducing post-production needs. The bottom line is, it’s better to solve problems in pre than try to fix them in post.

Production company: Made Brave in partnership with Quite Brilliant and Arts Alliance at Garden Studios

Shoot In-Camera Effects in Real-Time

The quality of the 3D scene created for a virtual production shoot, is always very, very good. But when the scene is loaded into the computer stack running Unreal Engine, and camera tracking is attached, the scene, more often than not, doesn’t play back in real-time. This is because the scene can’t be processed fast enough.

When this happens, the scene needs to be ‘optimised’, which is a bit like video compression that shrinks down the file size. When the processing load goes down, the frame rate comes up allowing the scene to play back in real-time and the real-time VFX shoot to happen.

The problem then is that the quality level of Unreal scenes is fixed. Because if you try to add any more quality, the frame rate drops below real-time and you can’t shoot in-camera effects. This is a well known problem.

What normally happens is that a director or producer will then need to decide which shots will need to go to post-production for compositing to increase the quality of the background. That takes time and money. But not only that, it actually goes against the whole principle of virtual production which aims to cut down compositing time as much as possible.

At Mo-Sys, we’ve patented a solution to this called Neartime. It’s a service that runs in parallel with a real-time VFX LED shoot, that auto re-renders the background virtual scene at higher quality, enabling it to be composited back together with the keyed talent, so you can deliver a much higher quality product in the same delivery window.

So as soon as you start the camera to do the first shot, all of the tracking and lens data from the camera is thrown up into the Cloud, where that same Unreal scene that you’re shooting exists on 50 to 100 servers. Then, all the quality dials are wound up and each take is re-rendered out sequentially as the real-time shoot goes on. It allows you to deliver higher resolution background graphics, faster and automatically, to save money and time.

Production company: Made Brave in partnership with Quite Brilliant and Arts Alliance at Garden Studios

Embrace Change and Dive In

As virtual production is still fairly new for most creatives and directors, there is an element of getting used to new ways of working. Things like lighting are handled differently on a virtual set, for example. When you’ve got real talent lit by hard and soft lighting, and the LED wall with different lighting characteristics displaying the background scene, it all needs to match in order to look like part of the same set viewed from the camera perspective. Fortunately on-set colour grading is about to get a boost, which will be ‘music’ to cinematographers who have already shot in a LED volume.

At the moment, the biggest challenge lies in the quality of the Unreal scene. When you go into a virtual set, there are two types of video that you display on the LED wall. One of them is video plate playback which is used for things like car scenes where the vehicle is moving quickly down a street. The car is static in the virtual studio but the video is moving. Those scenes are very high quality because they are shot with multiple high quality cameras on a rig designed to capture a rolling 360 degree view.

But then you have the Unreal scene using virtual graphics. This is where you need camera tracking on the real camera to match it to the virtual scene displayed on the wall. The quality of these virtual graphics is very good but it’s not quite as good post-production compositing just yet. This is where our NearTime technology can help.

And finally, you’ve got the challenge of continuity when changing elements or editing Unreal scenes live on set. Imagine you’re on a virtual set and suddenly you decide that you want to move one of the objects on the LED volume to the other side of the screen. When you change something, you need to log what you’ve changed as it always has a down-stream impact on the shoot, and it can cause issues if you need to then remember what other scenes need updating as a result. This is something Mo-Sys is working on solving very soon, with technology that allows on-set real-time editing of Unreal scenes that automatically captures and logs the revisions. Watch this space!

What is Motion Capture Acting?

When the unmistakably quirky Gollum first appeared on our screens back in 2001, audiences were taken by his unique character conveyed purely through CGI. Despite the fact that MoCap had already been around for a while, this moment signified the shifting of Motion Capture acting into the mainstream. 

Andy Serkis’ take on Tolkien’s now infamous Lord of the Rings character provided the movie industry with a true taste of the potential of Motion Capture Acting. The result was a complete revolution. Not just for the film industry, but for creating realistic and cinematic gaming experiences as well as for use in sports therapy, farming and healthcare.

From Middle Earth to Pandora: How motion capture works

In the last two decades we’ve watched numerous ‘behind the scenes’ images of Serkis jumping around in a MoCap suit equipped with retroreflective markers. During the filming of Peter Jackson’s Lord of the Rings (2001), these retro reflective optical markers allowed motion capture technology to accurately record his facial and body movements through a series of motion tracking cameras. This data was then transferred to a graphics engine to create a ‘skeleton’ which acted as a base for the animated body of Gollum. 

This early MoCap technique, which is still used today by some, is known as an ‘outside-in’ system; this means that the cameras look from a perspective ‘outside’ of the MoCap environment, and into the movement of the actor. The second, more recent technique (which we’ll explain further below), involves the use of Inertial Measurement Units (IMUs) to capture an actors movement regardless of any space or location (Xsens’ MVN system is an example of this type of MoCap setup). 

Performance capture  

Seeing the potential of the technology to enhance productions, a number of companies have since  invested in technology that more accurately records facial, hand, and finger motion. Known informally as ‘performance capture’ tech, these more targeted systems give motion-caption actors a greater degree of creative freedom whilst improving the credibility of their CGI digital characters. 

And their increased use in film production has not gone unnoticed. James Cameron’s Avatar (2001), for instance, was highlighted by critics for its innovative use of performance capture tech when creating the ethereal Na’vi. Matt Reeves’s War of the Planet of the Apes (2017), furthermore, was praised for its use of facial motion capture; Andy Serkis, who played the leading role, wore 132 mini retro-reflective markers on his face in order to record the exact movement of his facial muscles. 

Free-environment motion capture 

In 2011, Mo-Cap was upgraded again so it could be taken out of the studio and used on location. This began with Rise of the Planet of the Apes (2011), and allowed actors to fully immerse themselves in mixed reality environments whilst giving producers unparalleled creative freedom. Shooting outside also meant adapting the technology to varying climates. Mo-cap motion capture suits were made much more robust with the reflective markers upgraded to infrared pulse so directors could film in bright light (an example of active optical motion capture). 

The production teams of Dawn of the Planet of the Apes (2014) and War of the Planet of the Apes (2017) took the tech even further, filming in humid conditions and at night. This came alongside advancements in the rendering textures of fur, skin and eyes, allowing audiences to enjoy the most cinematically-gripping visuals of photo-realistic simulations. 

The magic of Motion Capture Acting

The beauty behind motion capture as a form of acting lies in the emphasis on physicality and embodied movement and expression. In an interview with WIRED Serkis explains, “It’s not just about mimicking behaviour. This is about creating a character.” This includes developing the psychological and emotional journeys to pour into the character. “It’s not just about the physical build of the character, but also the internalisation,”explains the actor. “That’s why the misconception that performance capture acting is a genre or type of acting is completely wrong, It’s no different to any process you go through to create a role… the actor’s performance is the actor’s performance.”

The combination of professional acting skills with advancements in Mo-cap technology has led to the development of many memorable CGI characters in recent years. From Serkis’s Portrayal of Caesar in Planet of the Apes to Benedict Cumberbatch and his unique take on the dragon Smaug in The Hobbit, motion capture is giving actors more powerful tools to portray characters and ultimately, enhance storytelling. 


If you’re interested in learning more about the future of the film industry, check back regularly for more articles from Mo-Sys Academy. Drawing from years of experience in virtual production for film and tv, and as one of the UK’s leading camera tracking suppliers, we’re aiming to educate the next generation of producers.  

What is a jib camera?

A jib camera is simply a camera mounted on a jib, which is a boom or crane device. On the other end of the jib, there’s a counterweight and either manual or automatic controls to direct the position of the camera. The main benefit of using a jib is that it allows camera operators to get shots that would otherwise be difficult to obtain due to obstacles or awkward positions. 

Different types of jib 

Jibs come in many sizes; from small jibs for handheld cameras to enormous booms that can pan over the heads of huge festival crowds. Regardless of the size, however, the purpose remains the same. A camera jib is there to help provide producers with stable crane shots. 

What is a crane shot? 

A crane shot is shot taken from a jib camera. Whilst most jibs can move in all directions, they’re valued primarily for their ability to move on a vertical plane. This gives producers the opportunity to emphasise the scale of a set, and is often used either to introduce or close a setting in a film. 

Crane shot examples 

La La Land (2017) 

The opening scene of Damien Chazelle’s Oscar-nominated La La Land was shot with the use of a camera jib. The scene presented various challenges to camera technicians as the shot weaves around stationary cars and dancers. An added complication was that the freeway it was filmed on was actually slanted, creating panning perspective problems. Regardless, the end result was a success –  the scene set the tone for the rest of the film whilst introducing Los Angeles, the central location of the narrative. 

Once Upon a Time in Hollywood (2019)

Quentin Tarrantino is well-known for his use of jibs for panoramic and tracking shots. Most recently, he used them in Once Upon a Time in Hollywood (2019) to place characters in context and add atmosphere. At the end of the ‘Rick’s house’ scene, a large jib camera slowly pans out from across the top of a Hollywood home to reveal the neighbourhood’s quiet night time roads. 

Camera heads for jibs 

To achieve shots like these, operators need to be able to move and adjust the camera at the end of the jib. This can be done either manually through a series of pull-wheels, or automatically with a controller. Either way allows operators to pan, tilt, and zoom the camera.

Camera jibs for virtual production 

Jibs used for virtual production either need to have all axes encoded, or have a tracking system attached to them. This is required in order to capture camera movement data in order that the virtual elements of a shot can be made to move in exactly the same way as the real camera shot. When it comes to virtual production, which jib you decide to use is extremely important. This is because any unintended movement (i.e. any unencoded or untracked movement) caused by the jib can cause virtual images to ‘float’ and break the illusion. To counter this, VP jibs need to be heavier, sturdier, and more rigid. Mo-Sys’s e-Crane and Robojib were designed specifically with these needs in mind – catering to a growing trend in Virtual Production (VP), Extended reality (XR), and augmented reality (AR). 

Mo-Sys Academy is committed to sharing the latest developments in film and broadcasting technology with those looking to enter the field. If you’re interested in learning more, check out our previous articles explaining what a film crew does, and the difference between AR and VR broadcasting