Gaussian Splat: A New Era for Virtual Production?

Mo-Sys Engineering, a leader in virtual production innovation, is experimenting with Gaussian Splat, a revolutionary scene creation technique that has the potential to transform the way photorealistic content is produced.

Virtual production is entering an exciting new phase, where the creation of production-ready photorealistic 3D content is being radically simplified.

Previously photogrammetry looked to have solved this problem but was ultimately found to be too complex. Then came NeRF, a smarter way of generating 3D environments from video footage with the help of AI. This technique did simplify the capture process but introduced impractical render delays.

Gaussian Splat is enabling a new, simple and rapid scene capture process without AI, and the performance sapping issues associated with NeRF.

Born out of a European Research Council funded project and pioneered by Bernhard Kerbl and Georgios Kopansas of the University Cote D’Azur, Gaussian Splat is making it possible to create photorealistic scenes quickly from a variety of sources, including drone footage, handheld cameras, and even smartphones.

Mo-Sys is now experimenting with Gaussian Splat and has already found several ways of implementing it for use inside Unreal Engine. This is the beginning of an exciting journey and Mo-Sys is committed to sharing details of our learning.

Take 2 Studios select StarTracker Max

Take 2 Studios select StarTracker Max for new, state-of-the-art virtual studios

Salzburg, Austria – 14th October 2023 – Take 2 Studios select StarTracker Max for new, state-of-the-art virtual studios. Located in the heart of Europe, Take 2 Studios objective is to provide clients with an agile, cost-effective, reliable and sustainable virtual production environment.

Take 2 Studios select StarTracker Max
Mo-Sys supports Take 2 Studios during grand opening event, Salzburg, Austria

Founded by sibling team Viktoria and Felix Brandstetter, who share a deep passion for creative, innovative and collaborative working, Take 2 Studios has already completed its first feature-length TV commercial project for one of the world’s leading automotive brands. The team has also quickly established a strong pipeline of opportunities underlined by a successful grand opening which attracted global interest.

Viktoria Brandstetter explained “I’ve always been involved with graphic design and marketing. Felix started out as an audio engineer before a love of technology and storytelling drew him to film, and ultimately Virtual Production. We regularly found ourselves collaborating on projects and always wanted to work together in a bigger way. We’re excited to combine our strengths, learn and grow together with our team, while delivering amazing projects for our clients.”

Take 2 Studios Viktoria Brandstetter speaks to Mo-Sys' Stephen Gallagher
Take 2 Studios co-founder Viktoria Branstetter speaks with Mo-Sys’ Marketing Director, Stephen Gallagher


StarTracker Max sits at the core of Take 2 and is instrumental in bringing clients’ virtual production ideas to fruition. Studio 1 features an 8m x 3m curved LED volume while Studio 2 offers a large cyclorama wall.

“We are committed to providing clients with the best possible experience,” added Felix Brandstetter, co-founder of Take 2 Studios. “An important step to delivering this was the careful selection of equipment. We simply couldn’t afford to make mistakes, so took our time in researching solutions and meeting manufacturers. These relationships matter, and we quickly felt a strong connection with Mo-Sys, so camera tracking became one of the easiest choices.

With its new browser interface, StarTracker Max was super easy to set-up and has performed brilliantly ever since. Our engineers love the rock-solid performance, small design and that there is no external PC.

From a business perspective, we will be able to access extra features soon, and don’t need to re-home or regularly tweak calibration. That means maximum studio up time, happy clients and a future-proof investment.”

Philippe Vignal shows StarTracker Max at Take 2 Studios, Salzburg
Philippe Vignal shows StarTracker Max during Take 2 Studios opening event, Salzburg, Austria


There is also a profound commitment to sustainability running through Take 2 Studios. This has influenced everything from marketing activities to investment in smart power management solutions, the use of solar power and more.


Luiza Maddalozzo, Head of Sustainability added “We wanted to do more and go above the well documented eco benefits of Virtual Production such as cutting CO2 with reduced travel – although that is a major plus for VP. We’ve gone further and have, for example, created a partnership with a local relocation and second-hand goods organisation who can provide props, creating a reuse network. So, when we need a washing machine or a sofa, we bring it in temporarily, and afterwards it goes back to the retailer.”

Take 2 Studios select StarTracker Max
Take 2 Studios select StarTracker Max