Esports Showcase at IBC 2019 with NEP and Zero Density

With Esports continuing to grow exponentially, organisers and broadcasters are embracing the latest immersive technologies to create high-spectacle events.

Over the last few years, the explosion of Esports has been nothing short of a phenomenon. From Dota 2 to Fortnite, the biggest games are generating millions of dollars for the people behind the sports. Now considered to be the fastest-growing spectator sport in the world, it was a major talking point throughout IBC 2019. Thanks to a wave of new innovations and the presence of a number of technology leaders in Esports, various broadcasters and solution providers featured this fast-growing sport (and plenty of Esports technology) in their live demonstrations.

One of the main highlights at this year’s show was the Esports showcase presented by ESL with support from EVS and NEP The Netherlands. In addition to the main auditorium production, which was broadcast online and on IBC TV, NEP also set-up a green screen studio to host a virtual commentary show. Located next to the Esports competition, the virtual studio was powered by two Mo-Sys StarTrackers and two Zero Density Engines, as well as broadcast cameras from Grass Valley.

In regards to the Esports technology they showcased, the ESL commentary team said: We’re not actually within a map, this is all just green screen. I’ve always wanted to be within a [game] map. That’s the cool thing with this technology, there is so much pushed in Esports which you just can do in other sports broadcasting”.

By using a virtual studio, the commentators and pundits can be immersed directly into a game-like environment as if they were in the same world as the Counter-Strike gamers and their avatars. This gives the spectators, both online and in the audience, a unique mixed-reality experience, enabling stats and gameplay to be dynamically shown around them. 

When using virtual sets and augmented reality in live sports or Esports productions, data can be presented in new and interesting ways for a much higher level of viewer engagement. The future of Esports technology will see audiences kept more entertained and tuned-in for longer

For more information in the way that Mo-Sys’ technology can create virtual studios and provide maximum benefit for Esports, get in touch with our team today.

IBC 2019 Highlights

At IBC 2019, we took the entire Mo-Sys Lab straight to the Future Zone; showcasing everything from our innovative Virtual Production Tools, to our established camera tracking system StarTracker. With 20 StarTracker systems set-up on 10 different booths across the show, this year will go down as our most successful to date. 

  • We’re thrilled attendees experienced our tracking technology and learned how it can empower productions with live AR,
  • real-time VFX and 3D photorealistic environments. 
  • Check out some of the main highlights of IBC 2019 below.

We’re thrilled attendees experienced our tracking technology and learned how it can empower productions with live AR, real-time VFX and 3D photorealistic environments. Check out some of the main highlights of IBC 2019 below.

TimeCam | Camera Control for Remote Production

ESL Esports Showcase with NEP the Netherlands, Zero Density
Camera Tracking by StarTracker

Gary Attanasio talks to InBroadcast at IBC 2019

If you have any projects lined up, we’d love to hear about them and understand how we can help you. Please get in touch via info@mo-sys.com.

We look forward to hearing from you!